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Matt Dinniman
8 books
First: 2020 Latest: 2026 Avg: 4.7 Top genres: Fiction, Fantasy, Science Fiction

Matt Dinniman is a writer and artist from Gig Harbor, Washington. He is the author of the best-selling Dungeon Crawler Carl series along with several other books about the end of the world. He doesn’t really hate Cocker Spaniels, and he plays bass in two bands.

This Inevitable Ruin
This Inevitable Ruin
This Inevitable Ruin
by Matt Dinniman

The time has come! Book seven in the bestselling Dungeon Crawler Carl series is here! They call it Faction Wars. The ninth floor. Nine armies, each led by rich and powerful aliens from across the galaxy. Each team has one objective: to capture and hold the castle at the very center of the battlefield. Strategy, alliances, pitched battles, and, of course, betrayal... It all makes for great fun and even greater television. After all, none of these powerful aliens really die when they’re playing war. Except this time. This time, winner takes all. Those who fall, stay in the ground. As the AI continues its rapid decline, Carl and company take advantage of the chaos. For the first time ever, the crawlers are fighting back. They are now one of the nine teams. And this season, there’s a tenth army on the playing field. The NPCs, who are normally used as nothing but cannon fodder, have become fully self-aware and formed a team of their own. For Donut and Katia, the stakes are even higher. Only one of them will be allowed to leave this level. If they all want to survive, they’re going to need a little help from a veteran or two. This is it. This is what they’ve been fighting toward. This is war. This inevitable ruin.

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5.0
1 reviews
Fiction
Science Fiction
Fantasy
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The time has come! Book seven in the bestselling Dungeon Crawler Carl series is here!

They call it Faction Wars. The ninth floor.

Nine armies, each led by rich and powerful aliens from across the galaxy. Each team has one objective: to capture and hold the castle at the very center of the battlefield. Strategy, alliances, pitched battles, and, of course, betrayal... It all makes for great fun and even greater television.

After all, none of these powerful aliens really die when they’re playing war.

Except this time. This time, winner takes all. Those who fall, stay in the ground.

As the AI continues its rapid decline, Carl and company take advantage of the chaos. For the first time ever, the crawlers are fighting back. They are now one of the nine teams. And this season, there’s a tenth army on the playing field. The NPCs, who are normally used as nothing but cannon fodder, have become fully self-aware and formed a team of their own.

For Donut and Katia, the stakes are even higher. Only one of them will be allowed to leave this level.

If they all want to survive, they’re going to need a little help from a veteran or two.

This is it.

This is what they’ve been fighting toward.

This is war.

This inevitable ruin.

2024

724 pages

5.0
The Eye of the Bedlam Bride
The Eye of the Bedlam Bride

A pantheon of forgotten gods. An old grudge between a talk show host, an heiress, and the man they shattered along the way. A rapidly deteriorating AI system. An inconvenient tiara upon the head of a friend. It is bedlam on the eighth floor. As management reels from the unexpected conclusion of the seventh level, the surviving crawlers stumble onto the eighth and find themselves scattered. It’s a map based on Earth’s final days before the collapse, where ethereal, intangible ghosts of humanity go about their lives, oblivious of the impending doom. Living amongst these ghosts are monsters based in Earth lore. “Legendary” creatures tied to the geographical location they inhabit. Each team of crawlers is given a task: find and capture six of these beasts. The captured monsters will be turned into cards. Cards that can be summoned into battle again and again. The stronger, the deadlier, the better. At the end of the floor, the bad guys will also have decks, and they will have some of the most powerful cards available. So it’s crucial to assemble the toughest squad possible. But, like always, there is a catch. There’s always a catch. As Carl and Donut know all too well, just because someone is captured, it doesn’t mean they have been tamed. Her name is Shi Maria. She’s easily the most powerful monster in their area. If they want to survive, they must capture her. But she is no ordinary beast. She’s intelligent. She was once married to a god, a god who is now missing. Her special attack is known to drive one insane. They call her the Bedlam Bride. “Beware, beware. Beware the Eye of the Bedlam Bride”

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4.8
2 reviews
Fiction
Fantasy
LitRPG Fantasy
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A pantheon of forgotten gods. An old grudge between a talk show host, an heiress, and the man they shattered along the way. A rapidly deteriorating AI system. An inconvenient tiara upon the head of a friend. It is bedlam on the eighth floor.

As management reels from the unexpected conclusion of the seventh level, the surviving crawlers stumble onto the eighth and find themselves scattered. It’s a map based on Earth’s final days before the collapse, where ethereal, intangible ghosts of humanity go about their lives, oblivious of the impending doom. Living amongst these ghosts are monsters based in Earth lore. “Legendary” creatures tied to the geographical location they inhabit.

Each team of crawlers is given a task: find and capture six of these beasts. The captured monsters will be turned into cards. Cards that can be summoned into battle again and again. The stronger, the deadlier, the better.

At the end of the floor, the bad guys will also have decks, and they will have some of the most powerful cards available. So it’s crucial to assemble the toughest squad possible.

But, like always, there is a catch. There’s always a catch.

As Carl and Donut know all too well, just because someone is captured, it doesn’t mean they have been tamed.

Her name is Shi Maria. She’s easily the most powerful monster in their area. If they want to survive, they must capture her. But she is no ordinary beast. She’s intelligent. She was once married to a god, a god who is now missing. Her special attack is known to drive one insane. They call her the Bedlam Bride.

“Beware, beware. Beware the Eye of the Bedlam Bride”

2023

694 pages

4.8
The Butcher's Masquerade
The Butcher's Masquerade

Attention. Attention. The gates are down. The hunters are loose. Run, Run, Run. A lush jungle teeming with danger. Savage dinosaurs seeking blood. A fallen princess intent on vengeance. A mysterious, end-of-floor celebration for the top crawlers, dubbed “The Butcher’s Masquerade.” The sixth floor. The Hunting Grounds. As the remaining crawlers battle for their lives, a new, terrible threat looms. Outside tourists are finally allowed to enter the game, and they are here and ready to hunt. Among them is Vrah, a famed and veteran hunter, intent on collecting the biggest trophy of her career. But their prey is far from harmless, and this season they are fighting back. Dungeon Crawler Carl and Princess Donut return in book five of the acclaimed litrpg series.

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4.5
2 reviews
Fiction
Horror
Science Fiction
Fantasy
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Attention. Attention. The gates are down. The hunters are loose.

Run, Run, Run.

A lush jungle teeming with danger. Savage dinosaurs seeking blood. A fallen princess intent on vengeance. A mysterious, end-of-floor celebration for the top crawlers, dubbed “The Butcher’s Masquerade.”

The sixth floor. The Hunting Grounds.

As the remaining crawlers battle for their lives, a new, terrible threat looms. Outside tourists are finally allowed to enter the game, and they are here and ready to hunt. Among them is Vrah, a famed and veteran hunter, intent on collecting the biggest trophy of her career.

But their prey is far from harmless, and this season they are fighting back.

Dungeon Crawler Carl and Princess Donut return in book five of the acclaimed litrpg series.

2022

726 pages

4.5
Gate of the Feral Gods
Gate of the Feral Gods
Gate of the Feral Gods
by Matt Dinniman

New Achievement! Total, Utter Failure. You failed a quest less than five minutes after you received it. Now that’s talent. A floating fortress occupied by warrior gnomes. A castle made of sand. A derelict submarine guarded by malfunctioning machines. A haunted crypt surrounded by lethal traps. It was supposed to be easy. One bubble. Four castles. Fifteen days. Capture each one, and the stairwell is unlocked. Here's the thing. It's never easy. Carl and his team can't go it alone. Not this time. They must rely on the help of the low-level, I-can't-believe-these-idiots-are-still-alive crawlers trapped in the bubble with them. But can they be trusted? Welcome, Crawler. Welcome to the fifth floor of the dungeon.

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4.8
2 reviews
Fiction
Science Fiction
Fantasy
Humor & Satire
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New Achievement! Total, Utter Failure.

You failed a quest less than five minutes after you received it. Now that’s talent.

A floating fortress occupied by warrior gnomes. A castle made of sand. A derelict submarine guarded by malfunctioning machines. A haunted crypt surrounded by lethal traps.

It was supposed to be easy. One bubble. Four castles. Fifteen days. Capture each one, and the stairwell is unlocked.

Here's the thing. It's never easy. Carl and his team can't go it alone. Not this time. They must rely on the help of the low-level, I-can't-believe-these-idiots-are-still-alive crawlers trapped in the bubble with them. But can they be trusted?

Welcome, Crawler. Welcome to the fifth floor of the dungeon.

2021

632 pages

4.8
The Dungeon Anarchist's Cookbook
The Dungeon Anarchist's Cookbook

Welcome to the Iron Tangle! Carl and his ex-girlfriend’s cat, Princess Donut, have to team up with other contestants not just to survive, but to solve a deadly puzzle in this third, mind-twisting novel in the addictive Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition. Earth has been transformed into the set of the galaxy’s most watched game show: Dungeon Crawler World, a nightmarish, multilevel, video game–like dungeon filled with traps, monsters, and mind-bending puzzles. Carl and Donut have survived so far, but this fourth level is unlike anything they could imagine. The Iron Tangle: an impossibly complicated subway system tied together into a knot of trains of all kinds, from classic steam engines to sleek modern cars. Up is down. Down is up. Close is far. The cars are filled with monsters, the railway stations aren’t always what they seem, and the exit is perpetually just a few stops away. The top ten list is populated, and Carl and Donut have made it. But that popularity comes with a price. They each now have a bounty on their head. They must work with other crawlers to solve the puzzle of the floor, but how can they do that when they don’t know who to trust? The secret to unraveling it all may be hidden in the pages of a seemingly useless book. Welcome, Crawlers. Welcome to the fourth floor of the dungeon. Includes part three of the exclusive bonus story “Backstage at the Pineapple Cabaret.”

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5.0
2 reviews
Fiction
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Fantasy
Adventure
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Welcome to the Iron Tangle! Carl and his ex-girlfriend’s cat, Princess Donut, have to team up with other contestants not just to survive, but to solve a deadly puzzle in this third, mind-twisting novel in the addictive Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition.

Earth has been transformed into the set of the galaxy’s most watched game show: Dungeon Crawler World, a nightmarish, multilevel, video game–like dungeon filled with traps, monsters, and mind-bending puzzles. Carl and Donut have survived so far, but this fourth level is unlike anything they could imagine. The Iron Tangle: an impossibly complicated subway system tied together into a knot of trains of all kinds, from classic steam engines to sleek modern cars. Up is down. Down is up. Close is far. The cars are filled with monsters, the railway stations aren’t always what they seem, and the exit is perpetually just a few stops away.

The top ten list is populated, and Carl and Donut have made it. But that popularity comes with a price. They each now have a bounty on their head. They must work with other crawlers to solve the puzzle of the floor, but how can they do that when they don’t know who to trust? The secret to unraveling it all may be hidden in the pages of a seemingly useless book.

Welcome, Crawlers. Welcome to the fourth floor of the dungeon.

Includes part three of the exclusive bonus story “Backstage at the Pineapple Cabaret.”

2021

534 pages

5.0
Carl's Doomsday Scenario
Carl's Doomsday Scenario

"The training levels have concluded. Now the games may truly begin." The ratings and views are off the chart. The fans just can't get enough. The dungeon gets more dangerous each day. But in a grinder designed to chew up and spit out crawlers by the millions, Carl and Princess Donut must work harder than ever just to survive. They call it the Over City. A sprawling, once-thriving metropolis devastated by a mysterious calamity. But these streets are far from abandoned. An undead circus trawls the ruins. Murdered prostitutes rain from the sky. An ancient spell is finally ready to reveal its dark purpose. Carl still has no pants. They call it Dungeon Crawler World. For Carl and Donut, it's anything but a game.

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4.5
2 reviews
Fiction
Science Fiction
Fantasy
Humor & Satire
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"The training levels have concluded. Now the games may truly begin."

The ratings and views are off the chart. The fans just can't get enough. The dungeon gets more dangerous each day. But in a grinder designed to chew up and spit out crawlers by the millions, Carl and Princess Donut must work harder than ever just to survive.

They call it the Over City. A sprawling, once-thriving metropolis devastated by a mysterious calamity. But these streets are far from abandoned. An undead circus trawls the ruins. Murdered prostitutes rain from the sky. An ancient spell is finally ready to reveal its dark purpose.

Carl still has no pants.

They call it Dungeon Crawler World. For Carl and Donut, it's anything but a game.

2021

364 pages

4.5
Dungeon Crawler Carl
Dungeon Crawler Carl
Dungeon Crawler Carl
by Matt Dinniman

The apocalypse will be televised! A man. His ex-girlfriend's cat. A sadistic game show unlike anything in the universe: a dungeon crawl where survival depends on killing your prey in the most entertaining way possible. In a flash, every human-erected construction on Earth—from Buckingham Palace to the tiniest of sheds—collapses in a heap, sinking into the ground. The buildings and all the people inside have all been atomized and transformed into the dungeon: an 18-level labyrinth filled with traps, monsters, and loot. A dungeon so enormous, it circles the entire globe. Only a few dare venture inside. But once you're in, you can't get out. And what's worse, each level has a time limit. You have but days to find a staircase to the next level down, or it's game over. In this game, it's not about your strength or your dexterity. It's about your followers, your views. Your clout. It's about building an audience and killing those goblins with style. You can't just survive here. You gotta survive big. You gotta fight with vigor, with excitement. You gotta make them stand up and cheer. And if you do have that "it" factor, you may just find yourself with a following. That's the only way to truly survive in this game—with the help of the loot boxes dropped upon you by the generous benefactors watching from across the galaxy. They call it Dungeon Crawler World. But for Carl, it's anything but a game.

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4.2
5 reviews
Fiction
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Adventure
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The apocalypse will be televised!

A man. His ex-girlfriend's cat. A sadistic game show unlike anything in the universe: a dungeon crawl where survival depends on killing your prey in the most entertaining way possible.

In a flash, every human-erected construction on Earth—from Buckingham Palace to the tiniest of sheds—collapses in a heap, sinking into the ground.

The buildings and all the people inside have all been atomized and transformed into the dungeon: an 18-level labyrinth filled with traps, monsters, and loot. A dungeon so enormous, it circles the entire globe.

Only a few dare venture inside. But once you're in, you can't get out. And what's worse, each level has a time limit. You have but days to find a staircase to the next level down, or it's game over. In this game, it's not about your strength or your dexterity. It's about your followers, your views. Your clout. It's about building an audience and killing those goblins with style.

You can't just survive here. You gotta survive big.

You gotta fight with vigor, with excitement. You gotta make them stand up and cheer. And if you do have that "it" factor, you may just find yourself with a following. That's the only way to truly survive in this game—with the help of the loot boxes dropped upon you by the generous benefactors watching from across the galaxy.

They call it Dungeon Crawler World. But for Carl, it's anything but a game.

2020

446 pages

4.2
Operation Bounce House
Operation Bounce House
Operation Bounce House
by Matt Dinniman

A man must fight for his planet against impossible odds when gamers from Earth attempt to remotely annihilate it in this epic, fast-paced novel from the New York Times bestselling author of the smash-hit Dungeon Crawler Carl. All colonist Oliver Lewis ever wanted to do is run the family ranch with his sister, maybe play a gig or two with his band, and keep his family’s aging fleet of intelligent agriculture bots ticking as long as possible. As a fan of Earth television and culture, he figures it will be a good thing when the transfer gate finally opens all the way and restores instant travel and full communication between Earth and his planet, New Sonora. But there’s a complication. Even though the settlers were promised they’d be left in peace, Earth’s government now has other plans. The colossal Apex Corporation is hired to commence an “eviction action.” But maximizing profits will always be Apex’s number one priority. Why spend money printing and deploying their own AI soldiers when they can turn it into a game? Why not charge bored Earthers for the opportunity to design their own war machines and remotely pilot them from the comfort of their own homes? The game is called Operation Bounce House. Oliver and his friends soon find themselves fighting for their lives against machines piloted by gamers who’ve paid a premium for the privilege. With the help of an old book from his grandfather and a bucket of rusty parts, Oliver is determined to defend the only home he’s ever known.

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A man must fight for his planet against impossible odds when gamers from Earth attempt to remotely annihilate it in this epic, fast-paced novel from the New York Times bestselling author of the smash-hit Dungeon Crawler Carl.

All colonist Oliver Lewis ever wanted to do is run the family ranch with his sister, maybe play a gig or two with his band, and keep his family’s aging fleet of intelligent agriculture bots ticking as long as possible. As a fan of Earth television and culture, he figures it will be a good thing when the transfer gate finally opens all the way and restores instant travel and full communication between Earth and his planet, New Sonora. But there’s a complication.

Even though the settlers were promised they’d be left in peace, Earth’s government now has other plans. The colossal Apex Corporation is hired to commence an “eviction action.” But maximizing profits will always be Apex’s number one priority. Why spend money printing and deploying their own AI soldiers when they can turn it into a game? Why not charge bored Earthers for the opportunity to design their own war machines and remotely pilot them from the comfort of their own homes?

The game is called Operation Bounce House.

Oliver and his friends soon find themselves fighting for their lives against machines piloted by gamers who’ve paid a premium for the privilege. With the help of an old book from his grandfather and a bucket of rusty parts, Oliver is determined to defend the only home he’s ever known.

2026

448 pages

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